This is a sub-page of Pikmin.
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: The Japanese version's files are slightly to largely different. Run the Japanese version and check for differences. Also, there's probably still a lot more to check. |
GameCube button | Key |
---|---|
Control stick U/D/L/R | Numpad 8/2/4/6 |
A | Space |
B | B |
C stick U/D/L/R | Arrow keys U/D/L/R |
L | Numpad 7 |
R | Numpad 8 |
Z | Tab |
X | V |
Y | N |
D-pad U/D/L/R | A/Z/S/D |
Start | Enter |
Function | Key |
---|---|
In-game, hide the map's geometry | A |
In-game, open debug menus | Z |
On menus, open debug menus | Tab |
In-game, dump some info on the log? | Tab |
Toggle thing visibilities | V |
Full screen toggle | F1 |
Toggle performance charts of sorts | F2 |
Instantly quit | Esc |
Toggles updating of stuff besides Olimar | Space |
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: More investigation is needed into the Age server. There are strong indicators that PikiGame and sysCore.dll contain a complete level/cutscene/model editor for Pikmin, but they all seem to require this Age server. AgeServer() is an object that exists inside of the sysCore.dll, but more investigation is needed to see if it can be triggered without whatever the AtxServer is trying to connect to. |